Knight Platformer 5 (beta)
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Level 1 and 2 are "done" level 3 in development.
Most recent update 6/27 12:01am
- Added a parallax background to level 1! It's a little ugly but I wanted to see if I could make it work before spending time on a better looking design. (Pixel clouds weren't good enough for some people.
- Fixed a hitbox issue that stopped player from being able to walk backwards over bridges. An issue caused by increasing player hitbox on last update.
Most recent update 6/21 11:53pm
- 3 out of 3 play testers said the jumps were way too hard. So I increased the player jump distance just a tad. I also increased the floating block hitbox a super tiny bit. You might not feel the difference too much but these two changes will give you those extra few pixels you need to clear a long jump.
Most recent update 6/21 12:10pm
- Finished Level 2
- Added text prompts for new game elements
- Added menu background
Credit to Brackey's project on YouTube!
-Nico
| Published | 20 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | nico95cortes |
| Genre | Platformer |
| Made with | Godot |

Comments
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its pretty good so far! a few things i would add/change: a mute button for the music. the background for level 1 doesnt really match the theme of the game, i feel that a more jungle/forest or something similar to castle crashers. also, changing the monsters so you can either jump on and destroy them or use an actual sword. unless you already can, in which case i would emphasize on the sword part. again, its looking pretty good so far, and i hope to see more updates in the future! thanks for your contributions to the website!
edit: also, if you happen to need more of a soundtrack, let me know.
after a bit more playing, i believe the controls are a bit janky. the spacebar is registered probably about 80% of the time.